
// SOVEREIGN CITY ARCHIVES
Behind-the-scenes updates, insights, and patch notes regarding the development of this universe.
BUILDING WORLDS.
REVEALING TRUTH.
RESISTING COLLAPSE.

JUL 17, 2026
One Platform, Two Experiences The desktop and mobile versions of Sovereign City are being designed around different strengths rather than forcing the same layout onto every screen. Over the past several weeks, in conjunction with game dev, I have be…

JUL 17, 2026
Desktop vs Mobile
SYSTEMS
MAY 22, 2026
Forum Spell Check
QUALITY OF LIFE
MAY 21, 2026
Daily Login Rewards
SYSTEMS
MAY 20, 2026
Optimization Part I
BUG FIXMAY 19, 2026
Sovereign Profile Type
INTERFACEMAY 18, 2026
Merch Store
SYSTEMS
MAY 17, 2026
Bug Fixed
BUG FIX
MAY 16, 2026
Network Messaging Alerts
Systems
MAY 15, 2026
Network Level Progression
InterfaceMAY 14, 2026
Profile badges are here
InterfaceMAY 13, 2026
Novel Reader markdown bar
QUALITY OF LIFEMAY 12, 2026
Customize and Create
QUALITY OF LIFE
MAY 11, 2026
Forum under Construction
Systems
JUN 26, 2026
Oops, All Pressure: Tanking Class - The Vanguard
Class
JUN 26, 2026
Oops, All Mitigation: Tanking Class - The Bulwark
ClassJUN 24, 2026
Regeneration, Readouts, and Running Enemies
GameplayJUN 24, 2026
From Aimbot to Slightly Paranoid Murder Robot
GemeplayJUN 21, 2026
Movement State Enumeration for AIM
GameplayJUN 18, 2026
The Enemy Can Miss Now
Gameplay
JUN 15, 2026
Great, Now They Shoot Back
Gameplay
JUN 12, 2026
Solving the Third-Person Shooting Problem
GamePlay
JUN 10, 2026
Aim Down Sights (ADS)
Gameplay
JUN 6, 2026
Wallruns Completed!
Movement TraversalMAY 31, 2026
Wallruns Part II
Movement Traversal
MAY 30, 2026
New Traversal!
Movement Traversal
MAY 26, 2026
Optimization
PlanningMAY 24, 2026
Loot System Weapons Designs
DesignAPR 8, 2026
First Steps
DesignMAR 17, 2026
Previsualization
Design
FEB 20, 2026
Storyboards
DesignFEB 10, 2026
Mind map Construction
Planning