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// SOVEREIGN CITY ARCHIVES

DEV LOGS

Behind-the-scenes updates, insights, and patch notes regarding the development of this universe.

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Desktop vs Mobile

JUL 17, 2026

Desktop vs Mobile

Desktop is the headquarters. Mobile is the rabbit hole. SYSTEMS 5 MIN READ

One Platform, Two Experiences The desktop and mobile versions of Sovereign City are being designed around different strengths rather than forcing the same layout onto every screen. Over the past several weeks, in conjunction with game dev, I have be…

Website Archive
Desktop vs Mobile

JUL 17, 2026

Desktop vs Mobile

SYSTEMS
Forum Spell Check

MAY 22, 2026

Forum Spell Check

QUALITY OF LIFE
Daily Login Rewards

MAY 21, 2026

Daily Login Rewards

SYSTEMS
Optimization Part I

MAY 20, 2026

Optimization Part I

BUG FIX
Sovereign Profile Type

MAY 19, 2026

Sovereign Profile Type

INTERFACE
Merch Store

MAY 18, 2026

Merch Store

SYSTEMS
Bug Fixed

MAY 17, 2026

Bug Fixed

BUG FIX
Network Messaging Alerts

MAY 16, 2026

Network Messaging Alerts

Systems
Network Level Progression

MAY 15, 2026

Network Level Progression

Interface
Profile badges are here

MAY 14, 2026

Profile badges are here

Interface
Novel Reader markdown bar

MAY 13, 2026

Novel Reader markdown bar

QUALITY OF LIFE
Customize and Create

MAY 12, 2026

Customize and Create

QUALITY OF LIFE
Forum under Construction

MAY 11, 2026

Forum under Construction

Systems
Game Archive
Oops, All Pressure: Tanking Class - The Vanguard

JUN 26, 2026

Oops, All Pressure: Tanking Class - The Vanguard

Class
Oops, All Mitigation: Tanking Class - The Bulwark

JUN 26, 2026

Oops, All Mitigation: Tanking Class - The Bulwark

Class
Regeneration, Readouts, and Running Enemies

JUN 24, 2026

Regeneration, Readouts, and Running Enemies

Gameplay
From Aimbot to Slightly Paranoid Murder Robot

JUN 24, 2026

From Aimbot to Slightly Paranoid Murder Robot

Gemeplay
Movement State Enumeration for AIM

JUN 21, 2026

Movement State Enumeration for AIM

Gameplay
The Enemy Can Miss Now

JUN 18, 2026

The Enemy Can Miss Now

Gameplay
Great, Now They Shoot Back

JUN 15, 2026

Great, Now They Shoot Back

Gameplay
Solving the Third-Person Shooting Problem

JUN 12, 2026

Solving the Third-Person Shooting Problem

GamePlay
Aim Down Sights (ADS)

JUN 10, 2026

Aim Down Sights (ADS)

Gameplay
Wallruns Completed!

JUN 6, 2026

Wallruns Completed!

Movement Traversal
Wallruns Part II

MAY 31, 2026

Wallruns Part II

Movement Traversal
New Traversal!

MAY 30, 2026

New Traversal!

Movement Traversal
Optimization

MAY 26, 2026

Optimization

Planning
Loot System Weapons Designs

MAY 24, 2026

Loot System Weapons Designs

Design
First Steps

APR 8, 2026

First Steps

Design
Previsualization

MAR 17, 2026

Previsualization

Design
Storyboards

FEB 20, 2026

Storyboards

Design
Mind map Construction

FEB 10, 2026

Mind map Construction

Planning